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Public Member Functions |
| | Vector3 () |
| | Default constructor. Initialises data to 0.0f.
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| | Vector3 (const float vx, const float vy, const float vz) |
| | Constructor that builds the vector data from floats given through arguments.
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| | Vector3 (const Vector3 &v) |
| | Copy Constructor.
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| float | Magnitude () |
| | Returns the magnitude of a vector. Primarily used for normalizing vectors.
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| float | Magnitude2 () |
| | Returns the squared magnitude of a vector.
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| bool | IsZero () |
| | Is the vector equal to (0, 0, 0) ?
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| void | Normalize () |
| | Normalises a given vector. In clear words, changes the vector so that its "length" is 1.
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| Vector3 | RotateX (float angle) |
| | rotates a vector around the X axis by a given angle, in radians
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| Vector3 | RotateY (float angle) |
| | rotates a vector around the Y axis by a given angle, in radians
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| Vector3 | RotateZ (float angle) |
| | rotates a vector around the Z axis by a given angle, in radians
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| Vector3 | Rotate (float angle, const Vector3 &axe, const Vector3 &v) |
| float | Distance (const Vector3 &v) |
| | returns the distance between two Vector3's used as vertices
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| std::string | ToString () |
| | Returns a string that represents the actual object.
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| Vector3 & | operator= (const Vector3 &v) |
| | Affectation operator.
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| float & | operator[] (unsigned int i) |
| | Indexing operator.
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| const float & | operator[] (unsigned int i) const |
| | Indexing operator.
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| Vector3 & | operator+= (const Vector3 &v) |
| | Adds a Vector3 to this one.
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| Vector3 & | operator-= (const Vector3 &v) |
| | Subtracts a Vector3 from this one.
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| Vector3 & | operator *= (float f) |
| | Multiplies this Vector3 by a float.
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| Vector3 & | operator/= (float f) |
| | Divides the Vector3 by a float.
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Static Public Member Functions |
| static Vector3 | MakeNormal (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) |
| | creates a normal vector from 3 vertices. This normal is created from vectors (v1,v2) and (v1,v3)
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| static float | DotProduct (const Vector3 &v1, const Vector3 &v2) |
| | Returns the dot product of 2 vectors. v1.v2 == |v1|*|v2|*cos(v1,v2). So this gives the cosine of the angle between 2 vectors.
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| static Vector3 | CrossProduct (const Vector3 &v1, const Vector3 &v2) |
| | Returns the cross product of 2 vectors. The cross product of two vectors v1 and v2 is the vector that is perpendicular to v1 and v2. The result is NOT normalized.
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| static Vector3 | Average (const Vector3 &v1, const Vector3 &v2) |
| | averages 2 vectors
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Public Attributes |
| float | x |
| | Accessors.
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| float | y |
| float | z |
Friends |
| bool | operator== (const Vector3 &v1, const Vector3 &v2) |
| | Comparison Operator.
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| bool | operator!= (const Vector3 &v1, const Vector3 &v2) |
| | Difference Operator.
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| Vector3 | operator- (const Vector3 &v) |
| | Negates this vector.
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| Vector3 | operator+ (const Vector3 &v1, const Vector3 &v2) |
| | Adds 2 Vector3.
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| Vector3 | operator- (const Vector3 &v1, const Vector3 &v2) |
| | Subtracts one Vector2 from another.
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| Vector3 | operator * (const Vector3 &v, float f) |
| | Multiplies a Vector3 by a float.
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| Vector3 | operator * (float f, const Vector3 &v) |
| | Multiplies a Vector3 by a float.
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| Vector3 | operator/ (const Vector3 &v, float f) |
| | Divides a Vector3 by a float.
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